Monday, January 19, 2026

SWTOR to Capes & Rayguns name conversions

I've been thinking for a long time about converting my SWTOR characters into "iconics" for Capes & Rayguns, but some of them have names that simply don't work. So, I went into a Star Wars name generator, did some work and some manual massaging, and came up with my name conversion for all of my SWTOR characters, including the three that I haven't yet made. Although there's no reason why those can't have names that work for both. Most of my Wave 2 and beyond characters need very little change; the only ones I'm changing are ones where I borrowed names from Capes & Rayguns planets or some other source to begin with. I did leave one, even though the name is also a Capes & Rayguns background character. If it even comes up, the same name can be a source of comedic confusion on occasion. With trillions and trillions of people in the galaxy, mostly all speaking the same language, the same name coming up sometimes isn't ridiculous. Even if all he does is get weird questions and have to say "no relation" like Michael Bolton in Office Spaces, well... it adds a slight level of verisimilitude that it happens on occasion. He'll make a big deal about the double r pronunciation, since the "king" of Outremer is Kar Tanus VII—not exactly the same name. I dunno. Little in-joke, I guess.

Anyway, here's the list of SWTOR characters and their "new" Capes & Rayguns name. If it wasn't ridiculously overpriced to do, I'd actually change the names of the characters in the game to match too, but... y'know, it is ridiculously overpriced, so I won't.

The last three are in gray; I've planned those characters but haven't yet created them. For all of them, I'm thinking of using the new Mirialan colors to make them look like new kinds of alien humans in funky colors. I wish that I could do that with the actual human and cyborg selection, but Mirialan is better than not even available at all, I suppose. And the bold, red ones are ones where the names changed. Sometimes, the name change was minor. Even for the terrible names from my Wave I, I tried to keep them as part of the name so it's easy for me to immediately remember who it was, unless that wasn't doable.

Wave I characters

  • J'ohhn → Johhn Tanau
  • Graggory → Gragg Typho
  • Lu'ukke → Luukke Denor
  • Phillip'pion → Ran Walden
  • M'at Thew → Castant Grene
  • M'aar'k → Maark Halcyon
Wave II Characters
  • Hutran Thanatos → Hutran Cthonall
  • Vant Galaide → Vant Gavenk
  • Taul Kajak → Taul Kajak
  • Anstal Tane → Anstal Tane
  • Embric Stane → Embric Stane
  • Revecca Arden → Tiona Jissard
  • Phovos Maledict → Daivik Mal
Wave III Characters
  • Vandal Guent → Vandal Guent
  • Karr Tanus → Karr Tanus
  • Saxon Hettar → Saxon Hettar
  • Vash Galaide → Vash Gavenk
  • Gändalf Greyhame → Drice Orden
  • Beorn Hengest → Crix Menall
  • Wulf Hengest → Wulf Hengest
  • Haul Romund → Haul Romund
  • Gael Heckett → Gael Heckett
  • Mirabeau Tane → Maxir Remarch
  • Codon Veile → Cadan Vael
Wave IV Characters
  • Iakar Kodo → Iakar Kodo
  • Goth Severax → Goth Severax
Wave V Characters
  • Jado Vikunn → Jado Vikunn
  • Kenth Juun → Kenth Juun
  • Garo Pavanik → Garo Pavanik
I also changed my tracker to be color coded by stats, which is much easier to follow.

For some of the characters from Wave II and III that are changing names, here's some notes:
  • Thanatos is a planet in the setting already. Kind of the equivalent to Korriban, in fact. It's also a Greek personification of death, and the word has been used in D&D as Orcus' realm. It's a little too on-the-nose, and I needed another option for Hutran's last name.
  • Galaide is a confederation of planets. I had two characters with that as a last name; I changed them both to Gavenk—similar enough, yet not repeated with the planetary group, where I might well set Capes & Rayguns action, after all. I still haven't decided if they're long-lost brothers or cousins or something.
  • Revecca is a name from another fantasy setting of mine that I just borrowed, and is obviously based on Rebecca. Arden is from Dale Arden, Flash Gordon's love interest, so it's a "literary" reference. The whole name being changed for Capes & Rayguns made sense.
  • Phovos Maledict was a similar spelling tweak to Phobos, the name of Mars' moon and a companion of the Roman God Mars, named for the Greek god of fear. Maledict is from malediction, an unusual English word that is more or less equivalent to curse. Since Benedict, the good equivalent was a name, I thought why not Maledict? The name works fine as a Sith warrior in Star Wars, but is a little too in-jokey for Capes & Rayguns.
  • Gändalf Greyhame is obviously the same character from Lord of the Rings. Even adding his "late name" I had to have a special character to make the system take it. I tried to make my character look as much like him as I could too. I don't know that I'd even use him as an iconic, but if I do, he needs a new name for obvious reasons.
  • Beorn Hengest is a little bit too on the nose too, especially if I keep Wulf Hengest. Beorn is well-known from The Hobbit, but the name is just the Anglo-Saxon word for bear followed by the Anglo-Saxon word for stallion. The name was fine, but one of the two of the characters needed to change, I think.
  • Mirabeau Tane was a little bit of an esoteric historical reference, and Tane is already the last name of another character who's clearly not related. Mirabeau is kind of a stupid name anyway, in retrospect. 
  • Codon Veile is actually a cool name, but both Codon and Veile are planetary systems in the Capes & Rayguns setting. 
It's also worth noting that some of my characters' races do not have Capes & Rayguns equivalents, really, so they'll have to be just a little bit different, or they simply won't become Capes & Rayguns iconics at all, without being race-swapped anyway. Visually, they may not be an exact match because of that. And I explicitly didn't even use the more exotic looking races in SWTOR like twi'leks or nautalans or whatever, but still.

(Also because you have to buy those, and I wasn't interested in buying something that I wasn't really all that interested in anyway.)
  • Psarians can stand in for the Sith species (sometimes) and the Imperial zabraks (Darth Mauls)
  • Altairans can stand in for Chiss, although the eyes will be wrong. I guess with the new customization, you can make blue-skinned Mirialans too. And red-skinned ones, for that matter. Thank you upcoming Wave V characters...
  • Sereans don't really have an exact equivalent in SWTOR, although they take the place, mostly, of the Sith species in the fiction, and they look more like Rattataki with white hair.
  • I have two green-skinned Mirialan characters, but not really much going on with green skinned aliens in Capes & Rayguns. In theory I have the Ubrai, but I've never actually used them. Maybe I need to have a green-skinned "ethnicity" of Altairans who are just a different colored race among them or something?
  • What about the Republic zabraks? I have one character of them. Maybe he can be a skiffer? I imagined them as more inhuman than that, but I dunno. Maybe it's the closest I can get in SWTOR. Or maybe I just need to race-swap Crix Menall to be something else.
  • If they'd given all of the exotic skin tones to the human/cyborg characters instead of Mirialan, I'd be able to make pretty much all of the characters that I want to from Capes & Rayguns in SWTOR, and mostly using the human race even. I'm still a little irked that they did it that way.


Blue is post-retirement, i.e., doing or having done expansions after Shadow of Revan, where your companions reset and your companion menu changes. Right now, I've only got one, but M'at Thew will probably join this group when I get around to it. Whether I do more than just those two or not is unclear at this point.

Green is semi-retired, i.e., finished the class story, but still farting around somewhere in the expansions previous to Knights of the Fallen Empire. M'at Thew is the most advanced; literally his next mission, when I play it, is to start Knights of the Fallen Empire. Vant Galaide, who I just finished, is literally the least advanced. I haven't done anything at all with him, not even gone to the fleet, much less picked up any new missions.  The rest are somewhere in between those two endpoints.

Yellow (admittedly pretty pale) are characters who are in play. They are somewhere between the beginning and the end of the class story, but they've at least done some missions. Mirabeau Tane and Gael Heckett are the most advanced here; at level 60-something and either through or on Tatooine. Which means that they're not even halfway done, but... y'know. I want to get some of my wave 2 characters to leapfrog up to at least as far as they are before I play them, though, meaning Elemer Kell, Revecca Arden and Phovos Maledict. Embric Stane will continue to be the red-headed stepchild of Wave 2 that I've almost deleted several times but didn't; he's supposed to start Balmorra, but I wouldn't be shocked if most of Wave 3 finishes before him.

Orange, which is admittedly more like a darker maize-colored yellow, are the just started characters. I literally need to start their opening cut-scene mission, but I've run around on the starting planet doing heroics and other things that gave them some levels, and even taken them to the fleet for gear and companions, etc. These are the least advanced with the exception of...

Red, faded to a brick-like color, are characters that I am planning to build, but haven't done so yet and can't until I buy three more character slots anyway. It'd be nice to buy four, so I've got a spare. It actually kind of bugs me that I don't have a spare right now.

So, if Elemer Kell, Phovos Maledict and Revecca Arden are the ones that I really kind of want to catch up on, and Mirabeau Tane and Gael Heckett are the ones that are moving along quite well, who else am I especially interested in advancing? All of them eventually, but I need to prioritize. All of the "Just Started" characters can remain at Just Started until I've moved at least two or three more characters into semi-retirement. I'm thinking that once Phovos Mal goes into semi-retirement, that will be the trigger to start Goth Severax, for instance, and since Karr Tanus and Iakar Kodo are both powertechs, they shouldn't start until Vash Galaide goes into semi-retirement either. Vandal Guent might be the next, but I don't want to start another smuggler until I finish one; either Haul Romund or Gael Heckett. 

On the other hand, Vash Galaide is someone that I have played around with a bit recently, and I'd like to see him keep moving. I'd like to see Gael and Mirabeau keep moving. And I'd like to see Wulf Hengest advance. That does mean that there are still seven characters that I want to see make some significant progress in their class story before I go quiet again, which means quite a bit of playing. Sigh.

I literally haven't read anything yet this year, or even finished a few books that I was reading in 2024, and we're three weeks into the year in a couple of days. SWTOR is mostly to blame. At this rate, it'll keep going for many more weeks before I cool on it a little and do something else. 

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